x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r213410 = x;
double r213411 = r213410 * r213410;
double r213412 = y;
double r213413 = 4.0;
double r213414 = r213412 * r213413;
double r213415 = z;
double r213416 = r213414 * r213415;
double r213417 = r213411 - r213416;
return r213417;
}
double f(double x, double y, double z) {
double r213418 = x;
double r213419 = y;
double r213420 = 4.0;
double r213421 = r213419 * r213420;
double r213422 = z;
double r213423 = r213421 * r213422;
double r213424 = -r213423;
double r213425 = fma(r213418, r213418, r213424);
return r213425;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))