Average Error: 0.0 → 0.0
Time: 479.0ms
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r165193 = x;
        double r165194 = y;
        double r165195 = r165194 * r165194;
        double r165196 = r165193 - r165195;
        return r165196;
}

double f(double x, double y) {
        double r165197 = x;
        double r165198 = y;
        double r165199 = r165198 * r165198;
        double r165200 = r165197 - r165199;
        return r165200;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))