\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r141460 = x;
double r141461 = y;
double r141462 = sin(r141461);
double r141463 = r141460 + r141462;
double r141464 = z;
double r141465 = cos(r141461);
double r141466 = r141464 * r141465;
double r141467 = r141463 + r141466;
return r141467;
}
double f(double x, double y, double z) {
double r141468 = y;
double r141469 = cos(r141468);
double r141470 = z;
double r141471 = x;
double r141472 = sin(r141468);
double r141473 = r141471 + r141472;
double r141474 = fma(r141469, r141470, r141473);
return r141474;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))