\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r100044 = x;
double r100045 = y;
double r100046 = r100044 * r100045;
double r100047 = z;
double r100048 = t;
double r100049 = r100047 * r100048;
double r100050 = r100046 + r100049;
double r100051 = a;
double r100052 = b;
double r100053 = r100051 * r100052;
double r100054 = r100050 + r100053;
return r100054;
}
double f(double x, double y, double z, double t, double a, double b) {
double r100055 = b;
double r100056 = a;
double r100057 = x;
double r100058 = y;
double r100059 = z;
double r100060 = t;
double r100061 = r100059 * r100060;
double r100062 = fma(r100057, r100058, r100061);
double r100063 = fma(r100055, r100056, r100062);
return r100063;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))