x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r105256 = x;
double r105257 = y;
double r105258 = r105256 * r105257;
double r105259 = z;
double r105260 = t;
double r105261 = r105259 * r105260;
double r105262 = r105258 - r105261;
return r105262;
}
double f(double x, double y, double z, double t) {
double r105263 = x;
double r105264 = y;
double r105265 = z;
double r105266 = t;
double r105267 = r105265 * r105266;
double r105268 = -r105267;
double r105269 = fma(r105263, r105264, r105268);
return r105269;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))