\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r124200 = x;
double r124201 = y;
double r124202 = r124200 * r124201;
double r124203 = z;
double r124204 = t;
double r124205 = r124203 * r124204;
double r124206 = r124202 + r124205;
double r124207 = a;
double r124208 = b;
double r124209 = r124207 * r124208;
double r124210 = r124206 + r124209;
double r124211 = c;
double r124212 = i;
double r124213 = r124211 * r124212;
double r124214 = r124210 + r124213;
return r124214;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r124215 = i;
double r124216 = c;
double r124217 = b;
double r124218 = a;
double r124219 = x;
double r124220 = y;
double r124221 = z;
double r124222 = t;
double r124223 = r124221 * r124222;
double r124224 = fma(r124219, r124220, r124223);
double r124225 = fma(r124217, r124218, r124224);
double r124226 = fma(r124215, r124216, r124225);
return r124226;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))