x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r99347 = x;
double r99348 = y;
double r99349 = z;
double r99350 = r99349 + r99347;
double r99351 = r99348 * r99350;
double r99352 = r99347 + r99351;
return r99352;
}
double f(double x, double y, double z) {
double r99353 = y;
double r99354 = z;
double r99355 = x;
double r99356 = fma(r99353, r99355, r99355);
double r99357 = fma(r99353, r99354, r99356);
return r99357;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))