\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r921908 = 60.0;
double r921909 = x;
double r921910 = y;
double r921911 = r921909 - r921910;
double r921912 = r921908 * r921911;
double r921913 = z;
double r921914 = t;
double r921915 = r921913 - r921914;
double r921916 = r921912 / r921915;
double r921917 = a;
double r921918 = 120.0;
double r921919 = r921917 * r921918;
double r921920 = r921916 + r921919;
return r921920;
}
double f(double x, double y, double z, double t, double a) {
double r921921 = 120.0;
double r921922 = a;
double r921923 = 60.0;
double r921924 = z;
double r921925 = t;
double r921926 = r921924 - r921925;
double r921927 = x;
double r921928 = y;
double r921929 = r921927 - r921928;
double r921930 = r921926 / r921929;
double r921931 = r921923 / r921930;
double r921932 = fma(r921921, r921922, r921931);
return r921932;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))