\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r737544 = x;
double r737545 = y;
double r737546 = z;
double r737547 = t;
double r737548 = r737546 * r737547;
double r737549 = r737545 - r737548;
double r737550 = r737544 / r737549;
return r737550;
}
double f(double x, double y, double z, double t) {
double r737551 = x;
double r737552 = y;
double r737553 = z;
double r737554 = t;
double r737555 = r737553 * r737554;
double r737556 = r737552 - r737555;
double r737557 = r737551 / r737556;
return r737557;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))