x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r767486 = x;
double r767487 = y;
double r767488 = z;
double r767489 = r767487 * r767488;
double r767490 = r767486 - r767489;
return r767490;
}
double f(double x, double y, double z) {
double r767491 = x;
double r767492 = y;
double r767493 = z;
double r767494 = r767492 * r767493;
double r767495 = r767491 - r767494;
return r767495;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))