Average Error: 0.0 → 0.0
Time: 1.1s
Precision: 64
\[2 \cdot \left(x \cdot x - x \cdot y\right)\]
\[\left(2 \cdot x\right) \cdot \left(x - y\right)\]
2 \cdot \left(x \cdot x - x \cdot y\right)
\left(2 \cdot x\right) \cdot \left(x - y\right)
double f(double x, double y) {
        double r445662 = 2.0;
        double r445663 = x;
        double r445664 = r445663 * r445663;
        double r445665 = y;
        double r445666 = r445663 * r445665;
        double r445667 = r445664 - r445666;
        double r445668 = r445662 * r445667;
        return r445668;
}

double f(double x, double y) {
        double r445669 = 2.0;
        double r445670 = x;
        double r445671 = r445669 * r445670;
        double r445672 = y;
        double r445673 = r445670 - r445672;
        double r445674 = r445671 * r445673;
        return r445674;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\left(x \cdot 2\right) \cdot \left(x - y\right)\]

Derivation

  1. Initial program 0.0

    \[2 \cdot \left(x \cdot x - x \cdot y\right)\]
  2. Using strategy rm
  3. Applied distribute-lft-out--0.0

    \[\leadsto 2 \cdot \color{blue}{\left(x \cdot \left(x - y\right)\right)}\]
  4. Applied associate-*r*0.0

    \[\leadsto \color{blue}{\left(2 \cdot x\right) \cdot \left(x - y\right)}\]
  5. Final simplification0.0

    \[\leadsto \left(2 \cdot x\right) \cdot \left(x - y\right)\]

Reproduce

herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y)
  :name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (* (* x 2) (- x y))

  (* 2 (- (* x x) (* x y))))