\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r444012 = x;
double r444013 = y;
double r444014 = r444012 - r444013;
double r444015 = 2.0;
double r444016 = r444012 * r444015;
double r444017 = r444016 * r444013;
double r444018 = r444014 / r444017;
return r444018;
}
double f(double x, double y) {
double r444019 = 1.0;
double r444020 = 2.0;
double r444021 = y;
double r444022 = r444020 * r444021;
double r444023 = r444019 / r444022;
double r444024 = x;
double r444025 = r444024 * r444020;
double r444026 = r444019 / r444025;
double r444027 = r444023 - r444026;
return r444027;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.3
Simplified0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))