\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r532698 = x;
double r532699 = y;
double r532700 = r532698 + r532699;
double r532701 = 2.0;
double r532702 = r532698 * r532701;
double r532703 = r532702 * r532699;
double r532704 = r532700 / r532703;
return r532704;
}
double f(double x, double y) {
double r532705 = 0.5;
double r532706 = 1.0;
double r532707 = y;
double r532708 = r532706 / r532707;
double r532709 = x;
double r532710 = r532706 / r532709;
double r532711 = r532705 * r532710;
double r532712 = fma(r532705, r532708, r532711);
return r532712;
}




Bits error versus x




Bits error versus y
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))