x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)x + \left(\left(y - x\right) \cdot \left(\frac{2}{3} \cdot 6\right) + \left(y - x\right) \cdot \left(\left(-z\right) \cdot 6\right)\right)double f(double x, double y, double z) {
double r209329 = x;
double r209330 = y;
double r209331 = r209330 - r209329;
double r209332 = 6.0;
double r209333 = r209331 * r209332;
double r209334 = 2.0;
double r209335 = 3.0;
double r209336 = r209334 / r209335;
double r209337 = z;
double r209338 = r209336 - r209337;
double r209339 = r209333 * r209338;
double r209340 = r209329 + r209339;
return r209340;
}
double f(double x, double y, double z) {
double r209341 = x;
double r209342 = y;
double r209343 = r209342 - r209341;
double r209344 = 2.0;
double r209345 = 3.0;
double r209346 = r209344 / r209345;
double r209347 = 6.0;
double r209348 = r209346 * r209347;
double r209349 = r209343 * r209348;
double r209350 = z;
double r209351 = -r209350;
double r209352 = r209351 * r209347;
double r209353 = r209343 * r209352;
double r209354 = r209349 + r209353;
double r209355 = r209341 + r209354;
return r209355;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied associate-*l*0.2
rmApplied sub-neg0.2
Applied distribute-lft-in0.2
Applied distribute-lft-in0.2
Simplified0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020002
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))