x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r200453 = x;
double r200454 = r200453 * r200453;
double r200455 = y;
double r200456 = 4.0;
double r200457 = r200455 * r200456;
double r200458 = z;
double r200459 = r200457 * r200458;
double r200460 = r200454 - r200459;
return r200460;
}
double f(double x, double y, double z) {
double r200461 = x;
double r200462 = r200461 * r200461;
double r200463 = y;
double r200464 = 4.0;
double r200465 = r200463 * r200464;
double r200466 = z;
double r200467 = r200465 * r200466;
double r200468 = r200462 - r200467;
return r200468;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020002
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))