x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r154335 = x;
double r154336 = y;
double r154337 = r154336 * r154336;
double r154338 = r154335 - r154337;
return r154338;
}
double f(double x, double y) {
double r154339 = x;
double r154340 = y;
double r154341 = r154340 * r154340;
double r154342 = r154339 - r154341;
return r154342;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020002
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))