x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r163609 = x;
double r163610 = y;
double r163611 = r163609 * r163610;
double r163612 = z;
double r163613 = t;
double r163614 = r163612 * r163613;
double r163615 = r163611 + r163614;
return r163615;
}
double f(double x, double y, double z, double t) {
double r163616 = x;
double r163617 = y;
double r163618 = r163616 * r163617;
double r163619 = z;
double r163620 = t;
double r163621 = r163619 * r163620;
double r163622 = r163618 + r163621;
return r163622;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020002
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))