\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r819676 = x;
double r819677 = y;
double r819678 = r819676 * r819677;
double r819679 = z;
double r819680 = t;
double r819681 = r819679 * r819680;
double r819682 = r819678 - r819681;
double r819683 = a;
double r819684 = r819682 / r819683;
return r819684;
}
double f(double x, double y, double z, double t, double a) {
double r819685 = x;
double r819686 = y;
double r819687 = r819685 * r819686;
double r819688 = z;
double r819689 = t;
double r819690 = r819688 * r819689;
double r819691 = r819687 - r819690;
double r819692 = a;
double r819693 = r819691 / r819692;
return r819693;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.7 |
|---|---|
| Target | 6.2 |
| Herbie | 7.7 |
Initial program 7.7
Final simplification7.7
herbie shell --seed 2020002
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))