\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r478903 = x;
double r478904 = y;
double r478905 = r478903 + r478904;
double r478906 = 2.0;
double r478907 = r478903 * r478906;
double r478908 = r478907 * r478904;
double r478909 = r478905 / r478908;
return r478909;
}
double f(double x, double y) {
double r478910 = 0.5;
double r478911 = 1.0;
double r478912 = y;
double r478913 = r478911 / r478912;
double r478914 = x;
double r478915 = r478911 / r478914;
double r478916 = r478913 + r478915;
double r478917 = r478910 * r478916;
return r478917;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020002
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))