\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(\left(d4 + d2\right) - d3\right) - d1 \cdot d1
double f(double d1, double d2, double d3, double d4) {
double r241614 = d1;
double r241615 = d2;
double r241616 = r241614 * r241615;
double r241617 = d3;
double r241618 = r241614 * r241617;
double r241619 = r241616 - r241618;
double r241620 = d4;
double r241621 = r241620 * r241614;
double r241622 = r241619 + r241621;
double r241623 = r241614 * r241614;
double r241624 = r241622 - r241623;
return r241624;
}
double f(double d1, double d2, double d3, double d4) {
double r241625 = d1;
double r241626 = d4;
double r241627 = d2;
double r241628 = r241626 + r241627;
double r241629 = d3;
double r241630 = r241628 - r241629;
double r241631 = r241625 * r241630;
double r241632 = r241625 * r241625;
double r241633 = r241631 - r241632;
return r241633;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied sub-neg0.0
Applied associate-+l+0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))