x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r237321 = x;
double r237322 = 2.0;
double r237323 = r237321 * r237322;
double r237324 = y;
double r237325 = r237323 - r237324;
return r237325;
}
double f(double x, double y) {
double r237326 = x;
double r237327 = 2.0;
double r237328 = r237326 * r237327;
double r237329 = y;
double r237330 = r237328 - r237329;
return r237330;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))