x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r172655 = x;
double r172656 = y;
double r172657 = cos(r172656);
double r172658 = r172655 * r172657;
double r172659 = z;
double r172660 = sin(r172656);
double r172661 = r172659 * r172660;
double r172662 = r172658 + r172661;
return r172662;
}
double f(double x, double y, double z) {
double r172663 = x;
double r172664 = y;
double r172665 = cos(r172664);
double r172666 = z;
double r172667 = sin(r172664);
double r172668 = r172666 * r172667;
double r172669 = fma(r172663, r172665, r172668);
return r172669;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))