\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\left(\sqrt[3]{z} \cdot \sqrt[3]{\sqrt[3]{z} \cdot \sqrt[3]{z}}\right) \cdot \sqrt[3]{\sqrt[3]{z}}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)double f(double x, double y, double z) {
double r157376 = x;
double r157377 = y;
double r157378 = cos(r157377);
double r157379 = r157376 + r157378;
double r157380 = z;
double r157381 = sin(r157377);
double r157382 = r157380 * r157381;
double r157383 = r157379 - r157382;
return r157383;
}
double f(double x, double y, double z) {
double r157384 = x;
double r157385 = y;
double r157386 = cos(r157385);
double r157387 = r157384 + r157386;
double r157388 = z;
double r157389 = cbrt(r157388);
double r157390 = r157389 * r157389;
double r157391 = cbrt(r157390);
double r157392 = r157389 * r157391;
double r157393 = cbrt(r157389);
double r157394 = r157392 * r157393;
double r157395 = sin(r157385);
double r157396 = r157389 * r157395;
double r157397 = r157394 * r157396;
double r157398 = r157387 - r157397;
return r157398;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*l*0.4
rmApplied add-cube-cbrt0.4
Applied cbrt-prod0.4
Applied associate-*r*0.4
Final simplification0.4
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))