\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r149769 = x;
double r149770 = y;
double r149771 = sin(r149770);
double r149772 = r149769 + r149771;
double r149773 = z;
double r149774 = cos(r149770);
double r149775 = r149773 * r149774;
double r149776 = r149772 + r149775;
return r149776;
}
double f(double x, double y, double z) {
double r149777 = y;
double r149778 = cos(r149777);
double r149779 = z;
double r149780 = x;
double r149781 = sin(r149777);
double r149782 = r149780 + r149781;
double r149783 = fma(r149778, r149779, r149782);
return r149783;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))