Average Error: 0.0 → 0.0
Time: 984.0ms
Precision: 64
\[2 \cdot \left(x \cdot x - x \cdot y\right)\]
\[\left(x \cdot \left(x - y\right)\right) \cdot 2\]
2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
        double r438742 = 2.0;
        double r438743 = x;
        double r438744 = r438743 * r438743;
        double r438745 = y;
        double r438746 = r438743 * r438745;
        double r438747 = r438744 - r438746;
        double r438748 = r438742 * r438747;
        return r438748;
}

double f(double x, double y) {
        double r438749 = x;
        double r438750 = y;
        double r438751 = r438749 - r438750;
        double r438752 = r438749 * r438751;
        double r438753 = 2.0;
        double r438754 = r438752 * r438753;
        return r438754;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\left(x \cdot 2\right) \cdot \left(x - y\right)\]

Derivation

  1. Initial program 0.0

    \[2 \cdot \left(x \cdot x - x \cdot y\right)\]
  2. Simplified0.0

    \[\leadsto \color{blue}{\left(x \cdot \left(x - y\right)\right) \cdot 2}\]
  3. Final simplification0.0

    \[\leadsto \left(x \cdot \left(x - y\right)\right) \cdot 2\]

Reproduce

herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
  :name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (* (* x 2) (- x y))

  (* 2 (- (* x x) (* x y))))