\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r521291 = x;
double r521292 = y;
double r521293 = r521291 + r521292;
double r521294 = 2.0;
double r521295 = r521291 * r521294;
double r521296 = r521295 * r521292;
double r521297 = r521293 / r521296;
return r521297;
}
double f(double x, double y) {
double r521298 = 0.5;
double r521299 = 1.0;
double r521300 = y;
double r521301 = r521299 / r521300;
double r521302 = x;
double r521303 = r521299 / r521302;
double r521304 = r521298 * r521303;
double r521305 = fma(r521298, r521301, r521304);
return r521305;
}




Bits error versus x




Bits error versus y
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))