\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r424394 = x;
double r424395 = y;
double r424396 = r424394 * r424395;
double r424397 = z;
double r424398 = r424397 * r424397;
double r424399 = r424396 + r424398;
double r424400 = r424399 + r424398;
double r424401 = r424400 + r424398;
return r424401;
}
double f(double x, double y, double z) {
double r424402 = 3.0;
double r424403 = z;
double r424404 = r424403 * r424403;
double r424405 = x;
double r424406 = y;
double r424407 = r424405 * r424406;
double r424408 = fma(r424402, r424404, r424407);
return r424408;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))