1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{\frac{\left(y - z\right) \cdot \left(y - t\right)}{\sqrt[3]{x}}}double f(double x, double y, double z, double t) {
double r198586 = 1.0;
double r198587 = x;
double r198588 = y;
double r198589 = z;
double r198590 = r198588 - r198589;
double r198591 = t;
double r198592 = r198588 - r198591;
double r198593 = r198590 * r198592;
double r198594 = r198587 / r198593;
double r198595 = r198586 - r198594;
return r198595;
}
double f(double x, double y, double z, double t) {
double r198596 = 1.0;
double r198597 = x;
double r198598 = cbrt(r198597);
double r198599 = r198598 * r198598;
double r198600 = y;
double r198601 = z;
double r198602 = r198600 - r198601;
double r198603 = t;
double r198604 = r198600 - r198603;
double r198605 = r198602 * r198604;
double r198606 = r198605 / r198598;
double r198607 = r198599 / r198606;
double r198608 = r198596 - r198607;
return r198608;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied add-cube-cbrt0.9
Applied associate-/l*0.9
Final simplification0.9
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))