x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r189499 = x;
double r189500 = y;
double r189501 = 4.0;
double r189502 = r189500 * r189501;
double r189503 = z;
double r189504 = r189502 * r189503;
double r189505 = r189499 - r189504;
return r189505;
}
double f(double x, double y, double z) {
double r189506 = x;
double r189507 = y;
double r189508 = 4.0;
double r189509 = r189507 * r189508;
double r189510 = z;
double r189511 = r189509 * r189510;
double r189512 = r189506 - r189511;
return r189512;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))