x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, \left({\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}} \cdot z\right) \cdot \sqrt[3]{\cos y}\right)double f(double x, double y, double z) {
double r160370 = x;
double r160371 = y;
double r160372 = sin(r160371);
double r160373 = r160370 * r160372;
double r160374 = z;
double r160375 = cos(r160371);
double r160376 = r160374 * r160375;
double r160377 = r160373 + r160376;
return r160377;
}
double f(double x, double y, double z) {
double r160378 = x;
double r160379 = y;
double r160380 = sin(r160379);
double r160381 = cos(r160379);
double r160382 = 2.0;
double r160383 = pow(r160381, r160382);
double r160384 = 0.3333333333333333;
double r160385 = pow(r160383, r160384);
double r160386 = z;
double r160387 = r160385 * r160386;
double r160388 = cbrt(r160381);
double r160389 = r160387 * r160388;
double r160390 = fma(r160378, r160380, r160389);
return r160390;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.6
Applied pow1/315.5
Applied pow-prod-down0.2
Simplified0.2
rmApplied *-commutative0.2
Final simplification0.2
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))