x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r128117 = x;
double r128118 = r128117 * r128117;
double r128119 = y;
double r128120 = 4.0;
double r128121 = r128119 * r128120;
double r128122 = z;
double r128123 = r128121 * r128122;
double r128124 = r128118 - r128123;
return r128124;
}
double f(double x, double y, double z) {
double r128125 = x;
double r128126 = y;
double r128127 = 4.0;
double r128128 = r128126 * r128127;
double r128129 = z;
double r128130 = r128128 * r128129;
double r128131 = -r128130;
double r128132 = fma(r128125, r128125, r128131);
return r128132;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))