x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r139918 = x;
double r139919 = y;
double r139920 = r139919 * r139919;
double r139921 = r139918 - r139920;
return r139921;
}
double f(double x, double y) {
double r139922 = x;
double r139923 = y;
double r139924 = r139923 * r139923;
double r139925 = r139922 - r139924;
return r139925;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))