x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r105089 = x;
double r105090 = y;
double r105091 = r105089 * r105090;
double r105092 = z;
double r105093 = t;
double r105094 = r105092 * r105093;
double r105095 = r105091 + r105094;
return r105095;
}
double f(double x, double y, double z, double t) {
double r105096 = x;
double r105097 = y;
double r105098 = z;
double r105099 = t;
double r105100 = r105098 * r105099;
double r105101 = fma(r105096, r105097, r105100);
return r105101;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))