x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r107848 = x;
double r107849 = y;
double r107850 = r107848 * r107849;
double r107851 = z;
double r107852 = t;
double r107853 = r107851 * r107852;
double r107854 = r107850 - r107853;
return r107854;
}
double f(double x, double y, double z, double t) {
double r107855 = x;
double r107856 = y;
double r107857 = z;
double r107858 = t;
double r107859 = r107857 * r107858;
double r107860 = -r107859;
double r107861 = fma(r107855, r107856, r107860);
return r107861;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))