\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r791217 = 60.0;
double r791218 = x;
double r791219 = y;
double r791220 = r791218 - r791219;
double r791221 = r791217 * r791220;
double r791222 = z;
double r791223 = t;
double r791224 = r791222 - r791223;
double r791225 = r791221 / r791224;
double r791226 = a;
double r791227 = 120.0;
double r791228 = r791226 * r791227;
double r791229 = r791225 + r791228;
return r791229;
}
double f(double x, double y, double z, double t, double a) {
double r791230 = 120.0;
double r791231 = a;
double r791232 = 60.0;
double r791233 = x;
double r791234 = y;
double r791235 = r791233 - r791234;
double r791236 = z;
double r791237 = t;
double r791238 = r791236 - r791237;
double r791239 = r791235 / r791238;
double r791240 = r791232 * r791239;
double r791241 = fma(r791230, r791231, r791240);
return r791241;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))