Average Error: 0.4 → 0.2
Time: 2.0s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[\frac{\frac{x}{x + y}}{\frac{1}{100}}\]
\frac{x \cdot 100}{x + y}
\frac{\frac{x}{x + y}}{\frac{1}{100}}
double f(double x, double y) {
        double r681001 = x;
        double r681002 = 100.0;
        double r681003 = r681001 * r681002;
        double r681004 = y;
        double r681005 = r681001 + r681004;
        double r681006 = r681003 / r681005;
        return r681006;
}

double f(double x, double y) {
        double r681007 = x;
        double r681008 = y;
        double r681009 = r681007 + r681008;
        double r681010 = r681007 / r681009;
        double r681011 = 1.0;
        double r681012 = 100.0;
        double r681013 = r681011 / r681012;
        double r681014 = r681010 / r681013;
        return r681014;
}

Error

Bits error versus x

Bits error versus y

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Results

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Target

Original0.4
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.4

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied associate-/l*0.2

    \[\leadsto \color{blue}{\frac{x}{\frac{x + y}{100}}}\]
  4. Using strategy rm
  5. Applied div-inv0.2

    \[\leadsto \frac{x}{\color{blue}{\left(x + y\right) \cdot \frac{1}{100}}}\]
  6. Applied associate-/r*0.2

    \[\leadsto \color{blue}{\frac{\frac{x}{x + y}}{\frac{1}{100}}}\]
  7. Final simplification0.2

    \[\leadsto \frac{\frac{x}{x + y}}{\frac{1}{100}}\]

Reproduce

herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ 100 (+ x y)))

  (/ (* x 100) (+ x y)))