\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r681001 = x;
double r681002 = 100.0;
double r681003 = r681001 * r681002;
double r681004 = y;
double r681005 = r681001 + r681004;
double r681006 = r681003 / r681005;
return r681006;
}
double f(double x, double y) {
double r681007 = x;
double r681008 = y;
double r681009 = r681007 + r681008;
double r681010 = r681007 / r681009;
double r681011 = 1.0;
double r681012 = 100.0;
double r681013 = r681011 / r681012;
double r681014 = r681010 / r681013;
return r681014;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))