2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r438742 = 2.0;
double r438743 = x;
double r438744 = r438743 * r438743;
double r438745 = y;
double r438746 = r438743 * r438745;
double r438747 = r438744 - r438746;
double r438748 = r438742 * r438747;
return r438748;
}
double f(double x, double y) {
double r438749 = x;
double r438750 = y;
double r438751 = r438749 - r438750;
double r438752 = r438749 * r438751;
double r438753 = 2.0;
double r438754 = r438752 * r438753;
return r438754;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))