2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r521936 = 2.0;
double r521937 = x;
double r521938 = r521937 * r521937;
double r521939 = y;
double r521940 = r521937 * r521939;
double r521941 = r521938 + r521940;
double r521942 = r521936 * r521941;
return r521942;
}
double f(double x, double y) {
double r521943 = x;
double r521944 = y;
double r521945 = r521943 * r521944;
double r521946 = fma(r521943, r521943, r521945);
double r521947 = 2.0;
double r521948 = r521946 * r521947;
return r521948;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))