Average Error: 15.2 → 0.0
Time: 3.4s
Precision: 64
\[\frac{x - y}{\left(x \cdot 2\right) \cdot y}\]
\[0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)\]
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)
double f(double x, double y) {
        double r437461 = x;
        double r437462 = y;
        double r437463 = r437461 - r437462;
        double r437464 = 2.0;
        double r437465 = r437461 * r437464;
        double r437466 = r437465 * r437462;
        double r437467 = r437463 / r437466;
        return r437467;
}

double f(double x, double y) {
        double r437468 = 0.5;
        double r437469 = 1.0;
        double r437470 = y;
        double r437471 = r437469 / r437470;
        double r437472 = x;
        double r437473 = r437469 / r437472;
        double r437474 = r437471 - r437473;
        double r437475 = r437468 * r437474;
        return r437475;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original15.2
Target0.0
Herbie0.0
\[\frac{0.5}{y} - \frac{0.5}{x}\]

Derivation

  1. Initial program 15.2

    \[\frac{x - y}{\left(x \cdot 2\right) \cdot y}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{0.5 \cdot \frac{1}{y} - 0.5 \cdot \frac{1}{x}}\]
  3. Simplified0.0

    \[\leadsto \color{blue}{0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)}\]
  4. Final simplification0.0

    \[\leadsto 0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)\]

Reproduce

herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
  :name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
  :precision binary64

  :herbie-target
  (- (/ 0.5 y) (/ 0.5 x))

  (/ (- x y) (* (* x 2) y)))