\frac{x}{y \cdot y}\frac{\frac{x}{y}}{y}double f(double x, double y) {
double r264394 = x;
double r264395 = y;
double r264396 = r264395 * r264395;
double r264397 = r264394 / r264396;
return r264397;
}
double f(double x, double y) {
double r264398 = x;
double r264399 = y;
double r264400 = r264398 / r264399;
double r264401 = r264400 / r264399;
return r264401;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.3
rmApplied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))