1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + \mathsf{fma}\left(4, \frac{x}{y}, 3 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r238620 = 1.0;
double r238621 = 4.0;
double r238622 = x;
double r238623 = y;
double r238624 = 0.75;
double r238625 = r238623 * r238624;
double r238626 = r238622 + r238625;
double r238627 = z;
double r238628 = r238626 - r238627;
double r238629 = r238621 * r238628;
double r238630 = r238629 / r238623;
double r238631 = r238620 + r238630;
return r238631;
}
double f(double x, double y, double z) {
double r238632 = 1.0;
double r238633 = 4.0;
double r238634 = x;
double r238635 = y;
double r238636 = r238634 / r238635;
double r238637 = 3.0;
double r238638 = z;
double r238639 = r238638 / r238635;
double r238640 = r238633 * r238639;
double r238641 = r238637 - r238640;
double r238642 = fma(r238633, r238636, r238641);
double r238643 = r238632 + r238642;
return r238643;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))