1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r223844 = 1.0;
double r223845 = 4.0;
double r223846 = x;
double r223847 = y;
double r223848 = 0.25;
double r223849 = r223847 * r223848;
double r223850 = r223846 + r223849;
double r223851 = z;
double r223852 = r223850 - r223851;
double r223853 = r223845 * r223852;
double r223854 = r223853 / r223847;
double r223855 = r223844 + r223854;
return r223855;
}
double f(double x, double y, double z) {
double r223856 = 4.0;
double r223857 = x;
double r223858 = y;
double r223859 = r223857 / r223858;
double r223860 = 2.0;
double r223861 = z;
double r223862 = r223861 / r223858;
double r223863 = r223856 * r223862;
double r223864 = r223860 - r223863;
double r223865 = fma(r223856, r223859, r223864);
return r223865;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))