1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \left(\sqrt[3]{x} \cdot \sqrt[3]{x}\right) \cdot \frac{\frac{\sqrt[3]{x}}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r231866 = 1.0;
double r231867 = x;
double r231868 = y;
double r231869 = z;
double r231870 = r231868 - r231869;
double r231871 = t;
double r231872 = r231868 - r231871;
double r231873 = r231870 * r231872;
double r231874 = r231867 / r231873;
double r231875 = r231866 - r231874;
return r231875;
}
double f(double x, double y, double z, double t) {
double r231876 = 1.0;
double r231877 = x;
double r231878 = cbrt(r231877);
double r231879 = r231878 * r231878;
double r231880 = y;
double r231881 = z;
double r231882 = r231880 - r231881;
double r231883 = r231878 / r231882;
double r231884 = t;
double r231885 = r231880 - r231884;
double r231886 = r231883 / r231885;
double r231887 = r231879 * r231886;
double r231888 = r231876 - r231887;
return r231888;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied add-cube-cbrt0.9
Applied times-frac0.7
rmApplied div-inv0.7
Applied associate-*l*0.7
Simplified0.7
Final simplification0.7
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))