x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r156676 = x;
double r156677 = y;
double r156678 = 4.0;
double r156679 = r156677 * r156678;
double r156680 = z;
double r156681 = r156679 * r156680;
double r156682 = r156676 - r156681;
return r156682;
}
double f(double x, double y, double z) {
double r156683 = x;
double r156684 = y;
double r156685 = 4.0;
double r156686 = r156684 * r156685;
double r156687 = z;
double r156688 = r156686 * r156687;
double r156689 = r156683 - r156688;
return r156689;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))