x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r171360 = x;
double r171361 = y;
double r171362 = cos(r171361);
double r171363 = r171360 * r171362;
double r171364 = z;
double r171365 = sin(r171361);
double r171366 = r171364 * r171365;
double r171367 = r171363 + r171366;
return r171367;
}
double f(double x, double y, double z) {
double r171368 = x;
double r171369 = y;
double r171370 = cos(r171369);
double r171371 = z;
double r171372 = sin(r171369);
double r171373 = r171371 * r171372;
double r171374 = fma(r171368, r171370, r171373);
return r171374;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))