x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r148624 = x;
double r148625 = r148624 * r148624;
double r148626 = y;
double r148627 = r148626 * r148626;
double r148628 = r148625 + r148627;
return r148628;
}
double f(double x, double y) {
double r148629 = x;
double r148630 = y;
double r148631 = r148630 * r148630;
double r148632 = fma(r148629, r148629, r148631);
return r148632;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))