x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r137187 = x;
double r137188 = r137187 * r137187;
double r137189 = y;
double r137190 = 4.0;
double r137191 = r137189 * r137190;
double r137192 = z;
double r137193 = r137191 * r137192;
double r137194 = r137188 - r137193;
return r137194;
}
double f(double x, double y, double z) {
double r137195 = x;
double r137196 = y;
double r137197 = 4.0;
double r137198 = r137196 * r137197;
double r137199 = z;
double r137200 = r137198 * r137199;
double r137201 = -r137200;
double r137202 = fma(r137195, r137195, r137201);
return r137202;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))