x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r124158 = x;
double r124159 = y;
double r124160 = r124159 * r124159;
double r124161 = r124158 - r124160;
return r124161;
}
double f(double x, double y) {
double r124162 = x;
double r124163 = y;
double r124164 = r124163 * r124163;
double r124165 = r124162 - r124164;
return r124165;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))