\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\left(\sqrt[3]{z} \cdot \sqrt[3]{\sqrt[3]{z} \cdot \sqrt[3]{z}}\right) \cdot \sqrt[3]{\sqrt[3]{z}}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)double f(double x, double y, double z) {
double r155565 = x;
double r155566 = y;
double r155567 = cos(r155566);
double r155568 = r155565 + r155567;
double r155569 = z;
double r155570 = sin(r155566);
double r155571 = r155569 * r155570;
double r155572 = r155568 - r155571;
return r155572;
}
double f(double x, double y, double z) {
double r155573 = x;
double r155574 = y;
double r155575 = cos(r155574);
double r155576 = r155573 + r155575;
double r155577 = z;
double r155578 = cbrt(r155577);
double r155579 = r155578 * r155578;
double r155580 = cbrt(r155579);
double r155581 = r155578 * r155580;
double r155582 = cbrt(r155578);
double r155583 = r155581 * r155582;
double r155584 = sin(r155574);
double r155585 = r155578 * r155584;
double r155586 = r155583 * r155585;
double r155587 = r155576 - r155586;
return r155587;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*l*0.4
rmApplied add-cube-cbrt0.4
Applied cbrt-prod0.4
Applied associate-*r*0.4
Final simplification0.4
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))