x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r109553 = x;
double r109554 = y;
double r109555 = r109553 * r109554;
double r109556 = z;
double r109557 = t;
double r109558 = r109556 * r109557;
double r109559 = r109555 + r109558;
return r109559;
}
double f(double x, double y, double z, double t) {
double r109560 = x;
double r109561 = y;
double r109562 = z;
double r109563 = t;
double r109564 = r109562 * r109563;
double r109565 = fma(r109560, r109561, r109564);
return r109565;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))